Monday, 11 August 2014

Week 2 - Mixed-Reality, different ways of using an everyday device

At the contact today we were shown different examples of prototypes. Then for our exercise we were shown several videos illustrating different mixed-reality products such as Google Glass, mixed-reality from Canon, a mixed-reality washing machine and a mixed-reality interface, using physical objects to control things on a computer screen. Below is the exercise:

A device that I regularly use at home is my alarm clock. My current interactions with it including pressing specific buttons to set the alarm and clock time. In the morning, I have a habit of pressing the large snooze button to stop the alarm for 10 minutes. Instead of pressing buttons on the alarm clock to control it, there can be many other ways to interact with an alarm clock. Firstly, by sound, either speaking to the alarm clock, or clapping, the alarm clock could be made to carry out certain actions. The alarm clock could even create a projection on the wall with the current time in large digits.

Additionally it could force me to get up by forcing me to solve an intricate puzzle through the use of moving various 'puzzle pieces', something similar to the Mixed Reality interface.

I also like the idea of having to move across the room, forcing me to get out of my bed, to interact with a virtual object, (similar to the virtual washing machine, or the technology from Canon), in order to turn the alarm off.

So, in a summary, a prototype example (not sure how much detail should be put into this):

Name: Mixed Reality Alarm Clock
Description: Invigorate your waking up process by solving an intricate time-based puzzle in order to turn the bleeping sound of your alarm off.

The user will be able to set the time of the alarm, and clock by moving certain small physical objects around on a self-contained surface, which will then manipulate the numbers  required to set the alarm and clock times on the alarm clock screen. Below is a crude example.
Upon alarm activation, the user will be required to move these objects around to solve a puzzle. An example puzzle is to form the current alarm time by movement of the objects, similar to previously setting the clock and alarm time. This gives the user motivation to move these objects swiftly as the alarm ticking to the next minute will require a different configuration of objects. By the time the user has solved the puzzle, they will hopefully be awake enough to get up and enjoy their day.

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