How has your
understanding of prototyping changed since week 1?
What would you
change about your initial description?
How is that related
to your experiences.
In
Week 1 I wrote a blog post defining what Prototypes were. I have modified it
for this post:
Prototypes
are in-progress models used to demonstrate basic concepts of a final product.
They are not usually in a finished state; rather several important functions
are highlighted for testing in the prototype.
Prototypes
can take many forms, from flat, to 3D, to digital; the main purpose is to
convey the overall concept of the idea to people. For projects such as car
parts, physical moving parts may constitute part of a prototype, where as a
prototype for a website could a series of hand-drawn wireframes.
The
most basic prototypes can be simply drawn with pen and paper. Depending on the
detail and complexity required, prototypes could be made out of clay or wood,
or digitally created using software, or uses a combination of both physical and
digital components, such as a MakeyMakey (as a custom controller), and a Flash
application on a computer.
Prototypes
are an important part in determining if the final product will work. Prototypes
simplify a product down to the core concepts so that if something isn’t
suitable, it can be spotted easily and fixed. They help determine strengths and
weaknesses in the product design. The interface of a prototype may not be fully
polished, but clear enough for users to test features of the product.
Without
prototypes the designer could lose a bit of focus on the practicality of the
core concepts of their idea. They might create something that is almost useless
in real-life, even though it may stem from a solid idea.
Now, at the end of
the DECO2300 course, I have gained hands on experience into digital prototyping
and what prototypes really are. Although my Mines Between the Lines prototype
progressed significantly from its design stage to functionality, it wasn't complete,
but was quite a functioning prototype. From the Week 4 contact I am able to
further define my prototype as a sort of diagonal prototype, containing most
features, with enough detail to discern between them, but simple graphics. The
graphics I used in my Video Prototype to illustrate my game mashup (created in
Adobe Illustrator), were very similar if not the same to the ones I used in my
prototype in Flash, so there is a familiar point of reference, and gradual
refinement of the same idea methodology to those who view my Video prototype
and then progress to experimenting with my interactive prototype. Overall my
definition of a prototype remains mostly the same, it's just that now I have
extra experience in creating prototypes for myself, along with many techniques
(CRC Cards, Set-based Design etc).
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