Looking back at my
Prototype I user questions, I realise that several of them lack clarity. Here
are the questions I asked users when testing my Prototype I:
- Comment on the suitability of mouse input to play the game (also, Alternative ways, keyboard input?)
- How suitable are the positioning of the game elements?
- How suitable is the size of the board? (eg: 5 x 5 suitable for short games, 10 x 10 for longer/fuller games)
- The points for squares and mines, is it too much or too little?
- How big is it of an achievement do you feel when gaining or losing points?
- Are there too many things to keep track of? (Eg: confusing, or able to formulate a game strategy?)
- Anything else to add here.
If you noticed,
these are slightly different to the ones that were in my Statement of Delivery.
I decided to define them more clearly, shortly before testing in the Week 7 B
Prac.
From the Week 7
contact, I find I have a few tendencies when creating my questions. My
questions seem to be compound, in that they ask for more than one thing in a
single question. Additionally, I tend to provide supplementary questions in
brackets for some of my questions in the hope of clarifying things.
So, to list them
out, questions 1, 6, 7 are qualitative, and questions 2, 3, 4, 5 are
quantitative, though not the best examples of quantitative. This is because
most of my questions turned out to be closed questions, which can be answered
in one word. If I could redo my questions, they would be something like this:
- What do you think about using mouse input to play the game?
- Comment on the positioning of the game elements.
- Which size of board is most suitable? 5x5? 10x10?
- How big do you think the penalty for uncovering mines should be? -1 points? -2 points? -3 points? -4 points? -5 points? More than 5 point penalty?
- Comment on your own sense of achievement when you gain or lose points.
- Is this game too complex?
- How satisfied were you with your own game strategy? Very Satisfied, Satisfied, Neither Satisfied nor Satisfied, Dissatisfied, Very Dissatisfied.
- Add any other comments here.
These questions may
be harder for users to answer, but I feel that they could give clearer feedback
for use in my future prototypes.
View my other blog posts to see my questions and the feedback I received for Prototype I.
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